Build like the big kids
Big friendly blocks, one-tap stamp buildings, a preview cube that shows where the next block lands, and an undo button for every oops. Steps climb themselves.
A whole island
A pastel city, a neighborhood, a park, a forest, a lake, a river, a snowy mountain, beaches, and an ocean you can swim all the way around.
Every animal is a friend
Feed the birds, pet the squirrels, race a rabbit, play tag with a smiling shark, and follow it to buried treasure. Nothing can ever be hurt.
Real estate, kid-sized
Plant your flag, build a house, and a neighbor moves in and pays bones every morning. Houses near the park earn more. Take care of things and they take care of you.
The Game House
Ten little arcade games inside one bright building: Snake, Bone Catch, Memory, Gophers, Shark Tag, Block Stack, Dog Says, Colors, Fishing, and Dress-up.
No reading needed
Every message is spoken out loud with a picture. A helper walks new players through the first steps. Early readers can turn on a helper that sounds out words.
Buy once, play on everything, anywhere
Every purchase comes with a family code. On any iPad, Android tablet or phone, open dirtdogkids.com/play, type the code once, and add it to the home screen: it opens like an app, keeps its own island, and works offline in the car or on a plane. On a Windows PC or Mac, install the download. Nothing else to buy, no accounts to make. If you would rather wait for the App Store or Google Play versions, they are in review; everything here will still work.
Made for parents too
No internet during play. No accounts, no chat, no strangers, ever. No ads, no purchases, no data collection: one price, the whole game. A built-in break timer with a sleepy-dog countdown and a grown-up unlock. Parent mode shows the numbers and holds every setting. Little Pup mode (3 to 5) keeps things simple; Big Dog mode (5 to 7) adds gentle loans, a tax day, and selling lots.
Peek at the island










๐ Read the full how-to-play guide and FAQ
"We made Dirt Dog because everything 'for kids' had strangers, fighting, or nothing at all behind it. So we built the game we wished existed."
